Arena Fight
Status | Prototype |
Platforms | HTML5 |
Author | sirmarcelot |
Genre | Action |
Made with | Phaser |
Tags | 16-bit, arena, Local Co-Op, Multiplayer, Singleplayer, towefall |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Xbox controller |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Development log
- New stuffAug 30, 2017
Comments
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Limited ammo is the best choice for this kind of games, and the arrows idea is very good! :D ...OK, now the bad: the first gamepad (4th becouse in Unity the order is reversed) control all the chars together, all other gamepads doesn't work. Please add "Y" to jump, so it can be played with Y and B buttons (I play with jump button at the top, covering both buttons with the thumb). Jump should be on the top, it's logical, I can't understand why the world won't correct this trend (???). If the gamepads give some difficulty to fix, you can consider to disable them, and make 4 layouts keyboard, so it can be played via Xpadder. Tnx n cheers :)
Strange. However I only have one xbox pad so I cant test it =(
Ah, turns out it was a silly bug. Fixed it, will upload a new version soon. Thanks!